Australian students will learn more about money with the help of digital educational activities released by ASIC this month.
ASIC’s digital activities use the latest technology to teach students from Foundation to Year 5 about the financial principles of planning, saving, spending, donating and investing wisely.
The resources are part of ASIC’s MoneySmart Teaching program – an initiative developed to improve financial literacy in schools.
‘Teaching children about money from an early age is critical to setting up good foundations for the future. Young people benefit from learning experiences which are relevant, engaging and available on demand’, said ASIC Commissioner Peter Kell.
Developed in collaboration with Global Vision Media and Roar Film, ASIC’s digital activities are based on the National Consumer and Financial Literacy Framework and are aligned to the Australian Curriculum.
ASIC’s digital activities support teachers and parents with learning tools which mirror students’ daily lives.
Five to seven-year-olds learn to identify the difference between ‘needs’ and ‘wants’ by helping the character, ‘Flynn’ get ready for school, while 8 to 10 year olds plan and budget for a day out with their class.
Students also learn about the basic financial and consumer requirements of a family through ‘MoneySmart Town’ – a game which requires players to manage money successfully to keep their virtual family happy and healthy.
MoneySmart Town is designed for students in Years 3-4 and will be hosted on Skooville – a safe social networking site for children through schools.
“Financial literacy is a partnership between teachers and parents and we encourage families to use these activities at home,” said Mr Kell.
Activities can be downloaded and used on a range of platforms including computers and iPads.
To access the digital activities or further information visit: MoneySmart Teaching website